![]() ![]() The development crews will make drafts for the characters that were finalized right after Rolito green lit them. Hiroyuki Kotani (left) and Kemmei Adachi (right)Īs he was always a fan of picture books, he wanted to create something fairy tale-esque for a long time and Patapon was his first ever project that was conceived by him from scratch. They liked his idea and they all got on board for the game. The simplicity of the design and their characteristics instantly had Kotani convinced that these little fellows have the potential for something big! So, he proposed for a proposed a war strategy game to development house Pyramid, who were making some truly outstanding games back then at the time of PSP launch. ![]() It all begins when Hiroyuki Kotani saw a character design by French artist Rolito at the office of Interlink Planning that immediately stuck into his mind. In an Interview with the game's producer Hiroyuki Kotani and sound designer Kemmei Adachi gave an exploring experience into the world of Patapon's musical territory.
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